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◆ LEGEND_MENU_COLOR
| #define LEGEND_MENU_COLOR COLOR_GREEN |
◆ LEGEND_MENU_WIDTH
| #define LEGEND_MENU_WIDTH 35 |
◆ MENU_BORDERS_COLOR
| #define MENU_BORDERS_COLOR COLOR_BLUE |
◆ MENU_HEIGHT
◆ State
◆ generateMenu()
| void generateMenu |
( |
State * |
st | ) |
|
Generates and display the menu.
Fetches the menu information from the player and generates the menu.
- Returns
- void
◆ legendMenu()
| void legendMenu |
( |
State * |
st | ) |
|
◆ sendMenuMessage()
| void sendMenuMessage |
( |
State * |
st, |
|
|
char * |
message |
|
) |
| |
Sends a message to the menu.
Sends a message to the menu. The message is displayed on the bottom of the menu.