LI2 Roguelite
menu.h
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1 #ifndef _MENU_H_
2 #define _MENU_H_
3 
4 #define MENU_HEIGHT 6
5 #define MENU_BORDERS_COLOR COLOR_BLUE
6 
7 #define LEGEND_MENU_WIDTH 35
8 #define LEGEND_MENU_COLOR COLOR_GREEN
9 
10 typedef struct state State;
11 
12 void sendMenuMessage(State *st, char *message);
13 void generateMenu(State *st);
14 void legendMenu(State *st);
15 
16 #endif
void legendMenu(State *st)
Definition: menu.c:133
void sendMenuMessage(State *st, char *message)
Sends a message to the menu.
Definition: menu.c:17
void generateMenu(State *st)
Generates and display the menu.
Definition: menu.c:32
Sructure of the game state.
Definition: state.h:38