LI2 Roguelite
- a -
attack :
monster
,
player
- b -
block_light :
cell
- c -
cells :
map
color :
cell
,
item
,
monster
,
player
,
projectile
count :
item
- d -
damage :
item
,
projectile
default_color :
monster
defense :
item
,
monster
,
player
direction :
player
,
projectile
distance_to_player :
cell
- e -
earing_prob :
player
earing_range_close :
player
earing_range_far :
player
effect :
cell
,
projectile
effect_duration :
cell
equiped_index :
inventory
equipped_armor :
inventory
equipped_item :
inventory
equipped_sword :
inventory
- f -
first_pass :
state
- g -
gold :
inventory
,
monster
- h -
has_item :
cell
has_menu :
map
has_player :
cell
health :
monster
,
player
height :
map
hp :
item
- i -
index :
monster
inventory :
player
is_alive :
monster
is_visible :
cell
is_walkable :
cell
items :
inventory
,
map
- m -
map :
state
max_health :
monster
,
player
mode :
state
monster_index :
cell
monsters :
state
- n -
name :
item
,
monster
nMonsters :
state
noise :
monster
nr_items :
inventory
,
map
nr_projectiles :
map
- p -
pathfinding :
monster
player :
state
potion_invincibility_turns :
player
projectiles :
map
- r -
range :
item
- s -
second_pass :
state
sensory_potion_turns :
player
symbol :
cell
,
item
,
monster
,
player
,
projectile
- t -
turn :
state
turns_left :
projectile
type :
item
- v -
value :
item
vision :
player
vision_width :
player
- w -
wall_prob :
state
was_visible :
cell
width :
map
- x -
x :
cell
,
item
,
monster
,
player
,
projectile
- y -
y :
cell
,
item
,
monster
,
player
,
projectile
Generated on Mon Jun 5 2023 08:15:06 for LI2 Roguelite by
1.9.1